
Planet Coaster is an accessible and creative title but also relatively basic when it comes to its management sim elements. With many titles since Rollercoaster Tycoon failing to strike the right balance between creativity and theme park management, Frontier’s latest addition to the sim line-up is probably as close to a natural step forward for this genre of games as we’re likely to get. You can easily get a huge amount of scenery rating with this blueprint without a significant performance impact.At the end of the 90’s, Frontier released one of the best theme park titles of all time in Rollercoaster Tycoon, a game that felt like a natural successor to what Bullfrog had produced in 1994’s Theme Park. So it will be worth 2,500% in queue scenery rating. For example this park scenery rising blurprint increases park rating by 50 points (it is rounded up, those rocks at the entrance are making it 51). Park rating is 50x the normal scenery score of these objects. Park scenery is the simplest, it is just the sum of all scenery / building objects in the park, regardless of where they are placed. Here’s a simple blueprint to max out hotel scenery: All objects that have no theme count as a single category, so the pickes won’t stack with cubes, but they will stack with spaceship engines.

So all you need to do is combine objects from two different theme categories. However, the devs threw a curve ball here, but it’s a simple one, scenery objects from a single theme can only contribute a mximum of 128% queue scenery points.Īs you can see here, each of these three stacks of pickles are worth 100% but I can’t go any higher than 64%. A hotel’s scenery is detected from the entrance only. These values are unaffected by the internal settings like perks, connected rooms etc. The staff room requires an equivalent of 200% queue scenery points to max out, where as the hotel requires 250%. How Facility Scenery Worksįacility scenery rating is again, just the sum of all scenery objects in range. A Crazy Katz ride that normally can only sell at $2.5 can sell at $30 if it has a “VERY HIGH” track scenery rating. Notice here I have three rides, and their queue, but only one scenery building. You can even share the same scenery between multiple rides, and between all of their queue paths. Because the track scenery so strong (1000% instead of 100%), even if it doesn’t cover your entire queue path it will still average things out to a max rating.

Speaker board used in the SS, it gives you exactly VERY HIGH rating without any wasteĪnother trick you can use is share the track scenery with the queue path scenery. If you get the VERY HIGH rating you get another 10 prestige. So it is possible to just have one effect for every ride in the park, or even none, because you can delete it after every ride has the highest rating.Įvery track scenery point gives your ride some (about 15) Prestige capped at HIGH rating. Also once the effect is set up, the ride is tested for one lap and you get the Very High rating, the rating remains even if you delete the effect scenery. The two triggers can both trigger the same effect. The trigger item condition is weird, the effect being triggered doesn’t have to be in range of the track, it can be anywhere. Some track rides like the cat cart have different thresholds, they can reach VERY HIGH at 750%
#Ndrive map file download full#
So you can stack everything at one single location and it will get full benefit.

Unlike the queue path rating, this does not average the entire track, it is simply the sum of everything within the radius of any portion of the track. Remember scenery items can be shared as well, so if you have two rides next to each other, you can also build their queue path next to each other, and only build one cube to satisfy both rides. This seems to be relative to some hidden factors about the ride. So when you build paths you need to keep this in mind and build them in such a way that the entire path is in range to minimize scenery spending.ġ00% queue scenery can give you somewhere around ~300 ride prestige. If you have portions of the path out of range, then your average will be reduced. So if you have a bunch of items that are within range of every point on the queue path, and they add up to 100%, then your rating will be 100%. The benefit of each types of objects are as follows:
